introduction   didactic steps   project structure   software use   eol
English Online Lesson Handbook


didactic steps

How do the students find a theme?

As all partners agreed, the big problem is: the trainees need to be motivated. Together we tried to find ways to reach the youths. We found four different possibilities:



1. Individual Interview
The trainer talks with single trainee about the subject to fix his theme. After he interviewed all trainees he compares his information with the results of his colleague from the partner country. Then the transnational trainer team fix the themes by giving concrete proposals to the trainees.

2. Group Interview
The trainer offers a meeting for all trainees that are interested in E.O.L. Here each trainee tells about his interests. The trainer sends these informations to the transnational partner group , they discuss these interests and afterwards the transnational trainer team makes proposals about the concrete collaboration of each transnational trainee team.

3. Common Activity
Each partner group organizes locally a common activity for the trainees, which is close to the private interests of the youths (fishing, picknick, car racing, movie, disco, whatever). The trainees take fotos, sounds, impressions out of this activity and share their impressions with their transnational partnergroup which went through a similiar (not necessarily the same) avtivity.



4. List of themes
The trainer prepares a list of themes and makes this list compatible with a similar list of the trainer in the partner country. The trainees choose the theme from the list and the trainers take care that each trainee finds a transnationla partner in that way.


How do the students work on a theme?

a) single rotation
The classroom in which the EOL takes place is devided into three working areas:

1. The central place is a big table on which the students gather and work out their themes by writing, discussing, translating, searching and combining foto, text or sound material.

2. On the multimedia station the trainees can digitize, workout and prepare foto material, texts and sounds for the online communication.

3. The online computer offers the facillitiy to chat and to fill in the contents to the online blackboards.

Each single student rotates from the "central table" (where he prepares his online activities) via the "multimedia station" to the "online computer".


b) team rotation
A team of two students rotates through the three different stations discribed above. So one student can support the other. For example the student who is chatting with the transnational partner gets help from his local partner in the way that the "support partner" looks for correct translation of words in the dictionary (book) .


c) outside activity
Students and trainer undertake an outside activity which motivates the youths to communicate (soccer, picknick, cinema, car race, party, etc.). The same happens in the partner country. After that activity, trainees and trainers meet again to share feelings, impressions and opinions. Trainees share their experinces with the transnational partner (fotos, recordings, text).

1. How many of the youths like the idea of that activity? 2. How many youths took part?
3. What concretely happened during that activity?
4. What did you like or did not like?





How do the students present their product?

After three weeks of preparation and five session of E.O.L. the trainees will have a portfolio which contains all kind of material they collected. The trainees present their products as printouts of the online blackboards in an exhibition. Other trainees, family and the community can see what they have done during nine weeks of EOL.

details: Examples/World Tune




introduction   didactic steps   project structure   software use   eol



If you should not hear the current sound of World Tune now:

switch on the sound by

entering the World Tune pages via the sound entrance or bookmark the following URL:

http://www.worldtune.com


World Tune requires a Netscape browser (Java enabled), a soundcard and a loudspeaker !



Gesellschaft für Informationstechnologie und Pädagogik, IMBSE 1999